![]() You just have to watch out for the bonesharks, don’t underestimate them either, you have no idea how many times I have been. I found out later in my 2nd playthrough that you can find engine parts in the floating islands wreck. The Modification Station can upgrade tools, equipment and vehicle modules. In my first playthrough I went behind the aurora and risked my neck to get these fragments. And while it is indeed static, the map is pretty huge, so it might feel like a fresh map with each playthrough anyways. In this Video I will show you where to find Cyclops Engine Fragments without having to go behind/Near the Aurora. Theres an abundant amount of minerals and some important Cyclops fragments. Where to find a cyclops engine fragments in subnautica upgrade. While the map may stay exactly the same, each playthrough will still feel somewhat unique. Time capsules are entirely randomized, both in their location and their contents. Seaglide fragments will always spawn in the shallows, for example, and Cyclops engine fragments straight-up won't spawn in the shallows. Where are they Best place without 500 bone sharks or ReaperSedit leviathan: Thanks for. The locations of fragments, which are needed to unlock new technologies and items, are somewhat randomized, though most fragments have a predisposition to show up in certain places. Already acquired bridge fragments, need hull and engine fragments. Other than that, you should search around. With engine off and headlights off, Cyclops is completely invisible to. Cyclops engine fragments can also spawn near some wrecks, though that doesnt seem as reliable as the other methods. They'll always spawn in their set biomes, but at random locations in those biomes. There are a few fragments that you should seek to scan first in order to progress. Resources, similarly, are randomized this way. This can really make it feel like the map changes each playthrough, adding replayability, but it is indeed the same map. At least then I don't waste my time scanning the seamoth / Cyclops Pressure. Seriously, what you should do is provide diminished research for a specific blueprint just by scanning existing fragments. ![]() ![]() They will always spawn in the shallows area in the middle of the map, but the precise location varies between playthroughs. You would think that the Cyclops bridge would be located near the engines and hull fragments, but that doesn't seem to be the case. But there are many things around the map that are randomized between playthroughs.įor example, the player will rarely spawn into a new world in the same place as the previous world. ![]() The terrain, locations, and biomes are all static in Subnautica, so the map itself is not randomized. ![]()
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